I’m granted a random NPC friend for my trouble and the genie, now contractually freed from caring about my wants or needs, proceeds to attack.
![tes oblivion must have mods tes oblivion must have mods](https://www.techshout.com/img/best-oblivion-mods.jpg)
Apparently I’m not averse to deals with demons because I wish, of all things, for love. Having learned no lessons from pop culture whatsoever, I pick up the lamp and a dremora genie pops out to offer me a wish. Further into the desert I stumble over the dead body of a khajiit lying next to a golden lamp. Outside town is a khajiit highwayman not so committed to his task who simply gives up when I refuse to hand over the 400 gold coins he demands. Solving this small mystery involves asking around town and using Oblivion’s odd speechcraft minigame to increase residents’ disposition towards me to eventually pry information out of them. In Riverhold my first encounter is with a man looking for his lost child. As in Oblivion, not all quests are of grand scale.
![tes oblivion must have mods tes oblivion must have mods](https://www.greenmangaming.com/blog/wp-content/uploads/2021/03/oblivion-mods.jpg)
There are two dozen new quests and a few guilds to join. It isn’t all just exploration, of course. Anequina features so much more contrast and more varied sources of inspiration thanks to all the different modders contributing to the buildings and city designs of the area. The steeply curved roofs that I’ve come to associate with the khajiit thanks to that game are a constant presence in all of its cities in Northern Elsweyr.
![tes oblivion must have mods tes oblivion must have mods](https://cdn.mos.cms.futurecdn.net/dc0077c5a1922737a92dff8f44c4928f.jpg)
ESO’s wide-open world and detailed cities are beautiful, but all give me architectural fatigue. Corinthe is a small town maze of back streets all branching from a central market, and its mostly single-story architecture crisscrossed with makeshift plank bridges between rooftops is the perfect hunting ground for the local Thieves Guild.Ĭompared with the Elsweyr I know from The Elder Scrolls Online, Anequina offers something a bit different. Riverhold is a treetop city of wooden homes all climbing the same waterfall topped with a modest lodge that calls itself a palace. In Dune there are camels for sale, and giant golden towers that look like a mosque on a postcard presiding over the open market in the lower half of the city. In between running from oversized arachnids, Anequina’s fully featured towns each have their own distinct design. In true Oblivion fashion, I learn the region’s fauna by running away from them Even a few remote villages of tribal khajiit are hostile as soon as I got near their gates. It brings back fond memories of being chased by two very persistent wolves all the way from Bruma to Skingrad. The desert is swamped with giant tarantulas, aggressive Alfiq, elephants that seem majestic and calm but absolutely are not when you get close enough, orc bandits, and many other things that want to kill me.
#Tes oblivion must have mods full
In true Oblivion fashion, I learn the region’s fauna by running away from them at full tilt, turning back every so often to fire arrows into their knees. Thanks to its notoriously floaty physics, it’s easy to break a leg stumbling down a dune while pursued by one of the many new monsters added in the mod. Grassy hills quickly turn into steep sand dunes ringed with narrow walking paths that, to Anequina’s credit, feel as if they belong with the rest of Oblivion’s topology.
#Tes oblivion must have mods mod
Sandy sightseeingīeyond Riverhold, green shrubbery gives way to the arid desert that the northern region of Elsweyr-Anequina, as the mod is named after-is known for. I suppose my khajiit thief is an outsider to them after all. Elder Scrolls lore suggests that the scholarly Alfiq dislike speaking in front of outsiders, creating rumours that they are actually mute. Their more specific lines for quest giving are all text only. Other khajiit speak plenty, though of course their voiced lines are only greetings like “Hello there!” and other small phrases that already existed in Oblivion’s base game for its khajiit characters. Whether by design choice or technical concern, neither Alfiq nor Senche can be spoken to. The house cat-like Alfiq and big cat Senche both seem to be based on the same cougar-esque large cat model, but scaled down and up respectively. Cathay, one of the playable races of most Elder Scrolls games, mingle with Ohmes, which have physical and facial features of Bosmer elves, just with fur on top. Riverhold is full of khajiit who lore buffs will recognise, though they can’t possibly compare with the renditions from Bethesda’s own creations in The Elder Scrolls Online. Most had never been seen in an Elder Scrolls game before, only described, and were left up to the imagination and resourcefulness of modders involved with Anequina. Inside town though, I’m quickly face to face with all the various ‘furstocks’ of Khajiit. It’s not immediately different from Cyrodiil-still lots of green, with bushes and waterfalls like other areas of Oblivion’s base game.
![tes oblivion must have mods tes oblivion must have mods](https://video-images.vice.com/_uncategorized/1486504191375-40865-1-1320093735.jpeg)
The first town I travel through is Riverhold, just over the southern border.